Dakota911
February 1st, 2007, 08:49
This game can be found here :
http://www.globalmuonline.com
Story- :
Story -
In a millennium's time, the Land of MU has advanced and developed the empire in great bounding strides. However, as foretold in the Great Prophecy, Secromicon, the Continent of MU fell into overwhelming chaos. Great leaders who had once controlled the MU Continent now have fallen low, and the central government; due to the internal strife and warfare amongst power hungry feudal lords, have brought the kingdom asunder and thus the empire crumbled. The millennium of peace and bounty is now a mere memory and dark stains of blood now cover the land. The ravages of war have laid waste to the once beautiful land and the shedding of blood still knows no end. Even now, petty feudal lords endlessly build up their machines of war and futilely attempt to re-establish what once was.
And it was during this time of endless blood letting that the Gates of Hell were thrown open as the blind ambitions of a foolish man had been led far astray.
Antonias a foolish Lord, blinded by ambition, deceived by the evil Sorceress Lemulia, unknowingly let loose upon the world, Kundun, the Devil of Darkness, a demon difficultly confined by the Seal of Etramu.
"Now this land shall be mine again. I have banished Peace for all time… the Sun will no longer shine. This earth shall be mine, and cunning men will be my slaves and cattle.”
The Ancient Devil Kundun awake from its long sleepless slumber now walks amongst the living defiling the land with his touch. Amidst the chaos, the stars have lost their course and the stench of fear and blood pervades throughout. Kundun released upon the land his rage and vengeance for his long confinement. Quickly, the now forsaken land of MU has become home to Kundun's minions and for 2 long years the evil of his reign befouled all that was once pure. Nightmare's Day, a passage in the Great Prophecy, had come true and was no longer merely the words of days gone by. Wise men began their studies anew and hopingly and longingly referred to the ray of light mentioned within the writings of the prophecy. Their last remaining hope lay in the power of the seal of Etramu, the very seal that maintained Kundun's imprisonment. Into 8 pieces the seal has been scattered and only when the seal is made whole shall peace return to the land once more.
The King of Blood
Antonias, the Prince of the Black Knights, was nearing the realization of his foolish ambitions.
"MU shall be mine and mine only! Foolish, pitiful men, look upon my might as I break the Seal to my destiny."
An evil sorcerer named Lemulia had warmed to the foolish Lord and seduced his mind with false hope for Antonias had become sickened and weary of the ceaseless battles between the feudal lords of MU. Lemulia spoke endlessly about a tale of a Great Lord, a Demon, the Devil of Darkness, Kundun who had existed 1000 years ago before the MU Empire was born. She spoke of how those who allayed themselves with the Dark Lord would be masters of the whole world and not merely an empire or a continent. Antonias, blinded by ambition fell easily into Lemulia's ploy. Those who saw past Lemulia's veil of deception, loyal and altruistic advisors were immediately put to death and all that remained was the naive Lord, the evil Witch and cruel, blood thirsty warriors.
The army of Antonias kept laying havoc to the land, conquering the Empire by force under Lemulia's cunning tricks and sorcery, and within time, on the ominous day mentioned in the Prophecy of the Secromicon, the forces of Antonias gathered at Ketthotum. The ghastly, merciless soldiers of Antonias anxiously waited for the moment when Antonias and Lemulia would break the Seal. The wind fell silent and the air was filled with uncertainty as the moments trickled by.
The Shrine of Ketthotum undulated grotesquely. For a brief moment, a look of panic crossed Antonias' eyes. "Is all well, Lemulia?" The Sorcerer Lemulia hidden in a black shadowy robe nodded her head. "Only for the King of Land! The moment is upon us." Antonias' confusion and uncertainty remained but was seemingly satisfied with her reply. Antonias then shouted, "This land shall remain mine for all time." and attempted to touch the Seal of Etramu.
"Om Orakust, Hemiad, Kiratus. Le Al Hokbras, Ektua, Ho."
An unknown incantation spewed from Lemulia's mouth and at the same time a bluish protective curtain surrounded Antonias. At this very moment, the Sealing Stone started to shed light. While Lemulia's incarnation got louder and bolder, a look of madness began to flow and dance in the eyes of Antonias as he stared betwixt upon the jewel. "A little more, a little more..." Antonias' hands were trembling, as he approached the Sealing Stone. The light emanating from the stone began to spasm "just a little more." - Clink! Before Lemulia's incantation had finished, the Sealing Stone shattered. "The King, the King of Blood!!" In the midst of the din of the soldiers' rapturous voices calling out to their master, the Devil of Darkness, Kundun had resurrected. Kundun who woke up from sleep fiercely stared Antonias and shouted, "Now the land is only my own! Only the blood and fear will fill up this land!" And the 8 pieces of the Sealing Stone scattered far and wide to each corner of the vast continent that is MU.
The Prophecy -
The Heavens shall open again, the Stars will lose their way, and Fear descends upon the earth. A saint awakens and destroys the Seal of Chains. Ravenous teeth shall rape the land, the land! Tis cruel! Crimson Blood stains the ground.
Under the Sun, The 8 Jewels of Legend and Lore shall appear, and Satan will have arisen. . . Heed these words ye wise man! A day shall come upon which the soil shall 8 Stars be affixed, Nightmare's Day shall it be called when Heaven's Rays divide the sky and echoing wails ring in the Valley of Death, and a light will come down upon this land from the world once forgotten.
Screenshots
Can be found here : http://www.globalmuonline.com/gallery.php
Wallpapers
Can be found here : http://www.globalmuonline.com/gallery.php?sub=2
Concept Art
Can be found here : http://www.globalmuonline.com/gallery.php?sub=3
Characters
Dark Knight / Blade Knight
http://www.globalmuonline.com/_img/characters_dn_1.gif
These are the warriors on the Continent of MU. By improving their strengths and learning new skills they train to protect the citizens of MU.
Lvl Point Power Agility Physical Strength Energy Leader Point
5 28 20 25 26 25
Life Mana Level Life Level Mana Point Life Point mana
90 40 2 0.5 3 1.5
Skills:
Defensive Skill:
A special skill that reduces damage by 50%. Useful at the time of being besieged by many monsters.
Hacking:
The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.
Cyclone Cutting:
A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.
Stabbing: Using the Legendary Sword, Gradious or Katache, a fast stabbing offense can be unleashed on your enemy.
Uppercut: A repeated attack on an enemy from the bottom up with a blade.
Cutting: The use of both blades, Great Sword or Crystal Sword, to cut at an
enemy.
Twisting Slash: This ability allows you to throw your weapon 360 degrees around the player hitting all monsters within range.
Death Stab: Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies.
Greater Fortitude: When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes. View
Hell Blast:Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies.
-------------------------------------------------------------------------------------
Dark Wizard / Soul Master
http://www.globalmuonline.com/_img/character_dw_1.jpg
Some prefer Strength, but others prefer knowledge. The Dark Wizard has an array of offensive spells that can defeat forces of Kundun in no time.
Lvl Point Power Agility Physical Strength Energy Basic Stat
5 18 18 15 30 81
Life Mana Level Life Level Mana Point Life Point mana
60 60 1 2 2 2
Spells
Fire Ball:
Low Level Dark Wizards can master this basic spell easily. It can be bought in NPC stores.
Req: 40 Energy
Mana: 3
Power Wave :
A wave of force. This spell moves under the ground hitting enemies with an unearthing blow. Basic Low level spell can be bought in NPC stores.
Req: 57 Energy
Mana: 5
Lightning:
Lightning can move enemies shocking and tossing them around. It can be bought in NPC stores.
Req: 72 Energy
Mana: 15
Teleport:
Teleport allows you to warp short distances anywhere within the screen, evading attacks or even bypass walls. NPC’s store item.
Req: 88 Energy
Mana: 30
Meteor:
Meteor rocks from the sky fall on your enemies with a deadly fiery impact. It can be bought in NPC stores.
Req: 104 Energy
Mana: 12
Sudden Ice:
Ice can freeze enemies, slowing their movement and the speed of their attack giving you a chance to catch or even run away from a fight.
Req: 120 Energy
Mana: 38
Poison:
Poisonous vines that uproot from the ground under your enemies feet. Poison your enemy with sickness that stays with them for a limited time doing percentage based damage, until it wears off or is cured.
Req: 140 Energy
Mana: 42
Flame:
A pillar of flame that engulfs your victim causing continuous damage to everything it touches.
Req: 160 Energy
Mana: 50
Twister:
Twister spins your enemies out of control while causing damage to anything in its path.
Req: 180 Energy
Mana: 60
Evil Spirits:
Wizards summon the spirits of the undead, this spell uses these evil spirits damaging and devouring enemies in the screen
Req: 220 Energy
Mana: 90
Hellfire:
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
Aquabeam:
This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
Cometfall:
Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
Inferno:
A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
Teleport Ally:
This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
Soul Barrier:
A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
Ice Storm:
Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
Decay:
A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
Nova:
The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45
----------------------------------------------------------------------------------------------------------
Fairy Elf / Muse Elf
http://www.globalmuonline.com/_img/character_fe_1.jpg
With their abilities in healing and skills with the bow, Fairy Elves give our warriors the strength and support needed to defeat the Monsters of MU.
Lvl Point Power Agility Physical Strength Energy Basic Stat
5 22 25 20 15 82
Life Mana Level Life Level Mana Point Life Point mana
80 30 1 1.5 2 1.5
Skills
Penetration:
This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill.
Ice Arrow:
With the element on Ice, an Elf with high agility can shoot an arrow and freeze her enemies on their feet.
Defense Buff:
This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
Attack Buff:
This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
Heal:
This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains.
Multiple Shot:
Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot.
-----------------------------------------------------------------------------------------------------------
Magic Gladiator
http://www.globalmuonline.com/_img/character_mg_1.jpg
Some use the Strength of a sword, others the Skills of magic. The Magic Gladiator has the Power and Knowledge to use both in the struggle for MU.
Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 26 26 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2
Skills
Power Slash:
Magic Gladiator’s strong enough to wield certain weapons and use the Skill of Power Slash. Balls of energy shoot from the blade hitting multiple targets at one time.
Fire Slash:
When a Magic Gladiator uses Fire Slash, they attack at such speeds that they burn the very air in the path of his blade. This skill leaves opponents confused and easier targets.
------------------------------------------------------------------------------------------------------------
Dark Lord
http://www.globalmuonline.com/_img/character_dl_1.jpg
Having the power to summon the spirits of his raven and steed. The Dark Lords of MU have surfaced to help face Kundun once again as they did in the Golden Ages.
Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 20 20 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2
Skills
Force Wave:
The default skill of the Dark Lord, it does a quick but powerful penetrating attack.
Fireburst:
An attack using Chains filled with magical powers, that is easily the most convenient spell for all Dark Lords.
Increase Critical Damage:
A attack buff that increases the chance of a Critical hit to monsters to yourself and other party members.
Electric Spark:
A strong powerful thrust of energy that easily penetrates through enemies. Though it has a small lag time, it is very powerful.
Summon:
This is a spell used by Dark Lords to summon his party to him anywhere he may be.
Earthquake:
A power stomp from the Dark Horse knocks enemies to the ground as the ground comes up before them.
------------------------------------------------------------------------------------------------------------
http://www.globalmuonline.com
Story- :
Story -
In a millennium's time, the Land of MU has advanced and developed the empire in great bounding strides. However, as foretold in the Great Prophecy, Secromicon, the Continent of MU fell into overwhelming chaos. Great leaders who had once controlled the MU Continent now have fallen low, and the central government; due to the internal strife and warfare amongst power hungry feudal lords, have brought the kingdom asunder and thus the empire crumbled. The millennium of peace and bounty is now a mere memory and dark stains of blood now cover the land. The ravages of war have laid waste to the once beautiful land and the shedding of blood still knows no end. Even now, petty feudal lords endlessly build up their machines of war and futilely attempt to re-establish what once was.
And it was during this time of endless blood letting that the Gates of Hell were thrown open as the blind ambitions of a foolish man had been led far astray.
Antonias a foolish Lord, blinded by ambition, deceived by the evil Sorceress Lemulia, unknowingly let loose upon the world, Kundun, the Devil of Darkness, a demon difficultly confined by the Seal of Etramu.
"Now this land shall be mine again. I have banished Peace for all time… the Sun will no longer shine. This earth shall be mine, and cunning men will be my slaves and cattle.”
The Ancient Devil Kundun awake from its long sleepless slumber now walks amongst the living defiling the land with his touch. Amidst the chaos, the stars have lost their course and the stench of fear and blood pervades throughout. Kundun released upon the land his rage and vengeance for his long confinement. Quickly, the now forsaken land of MU has become home to Kundun's minions and for 2 long years the evil of his reign befouled all that was once pure. Nightmare's Day, a passage in the Great Prophecy, had come true and was no longer merely the words of days gone by. Wise men began their studies anew and hopingly and longingly referred to the ray of light mentioned within the writings of the prophecy. Their last remaining hope lay in the power of the seal of Etramu, the very seal that maintained Kundun's imprisonment. Into 8 pieces the seal has been scattered and only when the seal is made whole shall peace return to the land once more.
The King of Blood
Antonias, the Prince of the Black Knights, was nearing the realization of his foolish ambitions.
"MU shall be mine and mine only! Foolish, pitiful men, look upon my might as I break the Seal to my destiny."
An evil sorcerer named Lemulia had warmed to the foolish Lord and seduced his mind with false hope for Antonias had become sickened and weary of the ceaseless battles between the feudal lords of MU. Lemulia spoke endlessly about a tale of a Great Lord, a Demon, the Devil of Darkness, Kundun who had existed 1000 years ago before the MU Empire was born. She spoke of how those who allayed themselves with the Dark Lord would be masters of the whole world and not merely an empire or a continent. Antonias, blinded by ambition fell easily into Lemulia's ploy. Those who saw past Lemulia's veil of deception, loyal and altruistic advisors were immediately put to death and all that remained was the naive Lord, the evil Witch and cruel, blood thirsty warriors.
The army of Antonias kept laying havoc to the land, conquering the Empire by force under Lemulia's cunning tricks and sorcery, and within time, on the ominous day mentioned in the Prophecy of the Secromicon, the forces of Antonias gathered at Ketthotum. The ghastly, merciless soldiers of Antonias anxiously waited for the moment when Antonias and Lemulia would break the Seal. The wind fell silent and the air was filled with uncertainty as the moments trickled by.
The Shrine of Ketthotum undulated grotesquely. For a brief moment, a look of panic crossed Antonias' eyes. "Is all well, Lemulia?" The Sorcerer Lemulia hidden in a black shadowy robe nodded her head. "Only for the King of Land! The moment is upon us." Antonias' confusion and uncertainty remained but was seemingly satisfied with her reply. Antonias then shouted, "This land shall remain mine for all time." and attempted to touch the Seal of Etramu.
"Om Orakust, Hemiad, Kiratus. Le Al Hokbras, Ektua, Ho."
An unknown incantation spewed from Lemulia's mouth and at the same time a bluish protective curtain surrounded Antonias. At this very moment, the Sealing Stone started to shed light. While Lemulia's incarnation got louder and bolder, a look of madness began to flow and dance in the eyes of Antonias as he stared betwixt upon the jewel. "A little more, a little more..." Antonias' hands were trembling, as he approached the Sealing Stone. The light emanating from the stone began to spasm "just a little more." - Clink! Before Lemulia's incantation had finished, the Sealing Stone shattered. "The King, the King of Blood!!" In the midst of the din of the soldiers' rapturous voices calling out to their master, the Devil of Darkness, Kundun had resurrected. Kundun who woke up from sleep fiercely stared Antonias and shouted, "Now the land is only my own! Only the blood and fear will fill up this land!" And the 8 pieces of the Sealing Stone scattered far and wide to each corner of the vast continent that is MU.
The Prophecy -
The Heavens shall open again, the Stars will lose their way, and Fear descends upon the earth. A saint awakens and destroys the Seal of Chains. Ravenous teeth shall rape the land, the land! Tis cruel! Crimson Blood stains the ground.
Under the Sun, The 8 Jewels of Legend and Lore shall appear, and Satan will have arisen. . . Heed these words ye wise man! A day shall come upon which the soil shall 8 Stars be affixed, Nightmare's Day shall it be called when Heaven's Rays divide the sky and echoing wails ring in the Valley of Death, and a light will come down upon this land from the world once forgotten.
Screenshots
Can be found here : http://www.globalmuonline.com/gallery.php
Wallpapers
Can be found here : http://www.globalmuonline.com/gallery.php?sub=2
Concept Art
Can be found here : http://www.globalmuonline.com/gallery.php?sub=3
Characters
Dark Knight / Blade Knight
http://www.globalmuonline.com/_img/characters_dn_1.gif
These are the warriors on the Continent of MU. By improving their strengths and learning new skills they train to protect the citizens of MU.
Lvl Point Power Agility Physical Strength Energy Leader Point
5 28 20 25 26 25
Life Mana Level Life Level Mana Point Life Point mana
90 40 2 0.5 3 1.5
Skills:
Defensive Skill:
A special skill that reduces damage by 50%. Useful at the time of being besieged by many monsters.
Hacking:
The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.
Cyclone Cutting:
A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.
Stabbing: Using the Legendary Sword, Gradious or Katache, a fast stabbing offense can be unleashed on your enemy.
Uppercut: A repeated attack on an enemy from the bottom up with a blade.
Cutting: The use of both blades, Great Sword or Crystal Sword, to cut at an
enemy.
Twisting Slash: This ability allows you to throw your weapon 360 degrees around the player hitting all monsters within range.
Death Stab: Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies.
Greater Fortitude: When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes. View
Hell Blast:Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies.
-------------------------------------------------------------------------------------
Dark Wizard / Soul Master
http://www.globalmuonline.com/_img/character_dw_1.jpg
Some prefer Strength, but others prefer knowledge. The Dark Wizard has an array of offensive spells that can defeat forces of Kundun in no time.
Lvl Point Power Agility Physical Strength Energy Basic Stat
5 18 18 15 30 81
Life Mana Level Life Level Mana Point Life Point mana
60 60 1 2 2 2
Spells
Fire Ball:
Low Level Dark Wizards can master this basic spell easily. It can be bought in NPC stores.
Req: 40 Energy
Mana: 3
Power Wave :
A wave of force. This spell moves under the ground hitting enemies with an unearthing blow. Basic Low level spell can be bought in NPC stores.
Req: 57 Energy
Mana: 5
Lightning:
Lightning can move enemies shocking and tossing them around. It can be bought in NPC stores.
Req: 72 Energy
Mana: 15
Teleport:
Teleport allows you to warp short distances anywhere within the screen, evading attacks or even bypass walls. NPC’s store item.
Req: 88 Energy
Mana: 30
Meteor:
Meteor rocks from the sky fall on your enemies with a deadly fiery impact. It can be bought in NPC stores.
Req: 104 Energy
Mana: 12
Sudden Ice:
Ice can freeze enemies, slowing their movement and the speed of their attack giving you a chance to catch or even run away from a fight.
Req: 120 Energy
Mana: 38
Poison:
Poisonous vines that uproot from the ground under your enemies feet. Poison your enemy with sickness that stays with them for a limited time doing percentage based damage, until it wears off or is cured.
Req: 140 Energy
Mana: 42
Flame:
A pillar of flame that engulfs your victim causing continuous damage to everything it touches.
Req: 160 Energy
Mana: 50
Twister:
Twister spins your enemies out of control while causing damage to anything in its path.
Req: 180 Energy
Mana: 60
Evil Spirits:
Wizards summon the spirits of the undead, this spell uses these evil spirits damaging and devouring enemies in the screen
Req: 220 Energy
Mana: 90
Hellfire:
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
Aquabeam:
This powerful beam is made with the power of the water element. It attack’s multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
Cometfall:
Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
Inferno:
A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
Teleport Ally:
This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
Soul Barrier:
A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
Ice Storm:
Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
Decay:
A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
Nova:
The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45
----------------------------------------------------------------------------------------------------------
Fairy Elf / Muse Elf
http://www.globalmuonline.com/_img/character_fe_1.jpg
With their abilities in healing and skills with the bow, Fairy Elves give our warriors the strength and support needed to defeat the Monsters of MU.
Lvl Point Power Agility Physical Strength Energy Basic Stat
5 22 25 20 15 82
Life Mana Level Life Level Mana Point Life Point mana
80 30 1 1.5 2 1.5
Skills
Penetration:
This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill.
Ice Arrow:
With the element on Ice, an Elf with high agility can shoot an arrow and freeze her enemies on their feet.
Defense Buff:
This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
Attack Buff:
This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains.
Heal:
This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains.
Multiple Shot:
Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot.
-----------------------------------------------------------------------------------------------------------
Magic Gladiator
http://www.globalmuonline.com/_img/character_mg_1.jpg
Some use the Strength of a sword, others the Skills of magic. The Magic Gladiator has the Power and Knowledge to use both in the struggle for MU.
Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 26 26 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2
Skills
Power Slash:
Magic Gladiator’s strong enough to wield certain weapons and use the Skill of Power Slash. Balls of energy shoot from the blade hitting multiple targets at one time.
Fire Slash:
When a Magic Gladiator uses Fire Slash, they attack at such speeds that they burn the very air in the path of his blade. This skill leaves opponents confused and easier targets.
------------------------------------------------------------------------------------------------------------
Dark Lord
http://www.globalmuonline.com/_img/character_dl_1.jpg
Having the power to summon the spirits of his raven and steed. The Dark Lords of MU have surfaced to help face Kundun once again as they did in the Golden Ages.
Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 20 20 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2
Skills
Force Wave:
The default skill of the Dark Lord, it does a quick but powerful penetrating attack.
Fireburst:
An attack using Chains filled with magical powers, that is easily the most convenient spell for all Dark Lords.
Increase Critical Damage:
A attack buff that increases the chance of a Critical hit to monsters to yourself and other party members.
Electric Spark:
A strong powerful thrust of energy that easily penetrates through enemies. Though it has a small lag time, it is very powerful.
Summon:
This is a spell used by Dark Lords to summon his party to him anywhere he may be.
Earthquake:
A power stomp from the Dark Horse knocks enemies to the ground as the ground comes up before them.
------------------------------------------------------------------------------------------------------------