GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?
Read more of this story at Slashdot.
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