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Da Boss!
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My Mood:
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Posts: 7,044
Thanks: 20
Thanked 17 Times in 15 Posts
Join Date: Apr 2004
Location: Brooklyn, NY
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Map : Velvet East Xii -
July 14th, 2005
http://www.zfight.com/vexii/
Quote:
bsp name:
de_velvet_east
target:
bomb defusion
spawn points:
16x2
size: medium
combat: close quarter
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Quote:
Info:
My first map for anything source, and my first map ever made with any version of wc/hammer.
Known bugs, the only thing I know about, is that I haven't done any custom VIS optimization at all (this I can do later). And there might, even if there shoulden't be, a possibility that you can see some section of the portal sky, where the buidlings have a no-draw side. If this is noted, anywhere, please let me know, I can not accept that. This is not a bug, but, when the bomb goes of, a lot of effects are triggered, and the firs time, this will lag a little for almost anyone I think, the second time, when the triggers has precached, it works much better, this goes for some other things also, but they are almost not notable.
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