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Description: OK, this is the answer to bug #132. A) Group invites can crash you if you do not see the ...

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Answer to Bug #132 - November 12th, 2006

OK, this is the answer to bug #132.

A) Group invites can crash you if you do not see the player who is inviting you

B) Certain Quest Givers who are assigned to a faction that does not exist are near you, so you crash.

Problem A can be solved easily, but Problem B is a lot harder. It requires a teleport, or .start, which is damn near impossible.

 
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Re: Answer to Bug #132 - November 12th, 2006

I'm still a little confused, so you mean you have to teleport everyone?

 
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Re: Answer to Bug #132 - November 12th, 2006

I got the 132 error from using .start. My warrior fell through the ground and I used that command. After using it im not able to leave the starting area
 
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Re: Answer to Bug #132 - November 12th, 2006

Quote:
Originally Posted by Vix View Post
I'm still a little confused, so you mean you have to teleport everyone?
Basically, yes.

When you login, you don't usually have enough time to type .start to travel away, and it crashes you.

Quote:
Originally Posted by beserkfreak View Post
I got the 132 error from using .start. My warrior fell through the ground and I used that command. After using it im not able to leave the starting area
That's odd, if anyone has this error, PM me your character name with it. (No other kinds of PMs, please)
 
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Re: Answer to Bug #132 - November 12th, 2006

Dont worry about it Death. I will just wait until there is a fix. I deleted my character to see if that was the problem and decided to redo another warrior. The strange thing is, I cannot leave the starting area with the warrior class. But if I play as any other class I can leave.
 
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