But if the object was 50 feet in front of you and you had to run in that direction, how would you expect it to not render the image when you get to it?
One way to get rid of the errors was to clear your cache folder out a while back, but I'm sure that now as it's a database issue, iirc. This goes as far back as when the emulator first surfaced and the database portion didn't have the correct entries in it. There was an issue in Tanaris way back with the rogue human mobs. Their skillset was not entered correctly and it would crash whenever you initiated combat with them.
Anyways, I'm sure KP is doing what he can to fix the issue and I'm sure the database guys know about it too.
Oh, and haiguyz.