This is a discussion on New Donor Gear Moving To Open Beta Testing within the The Den MMo Server forums, part of the Gaming Section category; Can someone tell me what's the use of these ability for the mage set? I've tested on fire damage and ...
Can someone tell me what's the use of these ability for the mage set? I've tested on fire damage and I didn't get 50% more damage taken and I also tested on damage output and it didn't do 50% more damage either.
Besides I think the use ability should be a double edge sword type. Like do 50% more damage but take 60% more damage or something like that.
the warrior main hand sword, and the bonegrinder's speed could be downed (up'd?) to 2.60 for optimum dps. also the bonegrinder itself along with most the armor isnt BoE or BoP just thought I'd let ya know =P. Dmg could also be up'd a tad seeing as it's almost same dmg as old stuff just a little higher stats. other than that the rest of the stuff looks nice. good job Kp and staff as always
red the staff is a lock staff, class restriction is incorrect, look for the mace which name matches priest, might be better option. sheathing issues are also being addressed as they are brought to my attention. the healing proc on rogue shoulders is ignoring the cooldown i put on it, its been replaced with a reduction on vanish cooldown. "melee" type stat buffs on hunter gear replaced with "ranged" (severe oversight on my part, apologies to the hunters) Also, reviewing look on priest set, gloves didnt come to begin with, i'll look for something white if possible. mage use feature not working right on sword and head, replaced. doing the best i can, guys, thanks for allyour feedback/suggestions!
warrior items now bop, as intended
Last edited by vohrtechs; July 24th, 2008 at 21:28..
There's not anything truly white in game for models, so thats as close as it gets. Glad you like. Weapon damage/speeds on several weapons have been adjusted, to maximize damage thru abilities. Druid set has had dodge/AP buffs removed.
Alrighty, just pushing the stuff out there for hunters :P
The axe is based on melee AP
The gun has 100 less stats than the previous [ranged hitrating, crit strike] and the ap is 74 less, although that can be more than made up for with the axe [which kinda confuses me as i get more of a AP bonus with old donor]
And the main thing I'm bitchin about is the prices xD
before each weap cost 4 coins each, but now they're both 9 coins, which is a tad of a shame >.<
[/whine]
EDIT:
spell damage on the leggings? xD
t a c o t a c o t a c o t a c o t i t t i e s t a c o t a c o t a c o t a c o t a c o t a c o t a c o t a c o t a c o t a c o t a c o t a c o
I think this is getting stupid.
If we are bringing in new donator gear i suggest we lose the old ones.
I've seen servers where ppl don't even get gear from raids, only donator gears, and i think the more donator gear we bring to the den, the less quality the server will have.
Less ppl will go out raiding and stuff. And that ain't good for a server, so I suggest you keep donator gear, but don't make too much of it.
The morphs, that's like being GM's, that's probably just the start, next you'll probably make scale modifying items, to make you bigger or smaller.
Slowly adding GM powers to items, and players. Eventualy there will be speed modyfing donator items if you continue with them' at this rate.
My point: Slow down. The den is still the greatest server ever, so don't spoil it with too many donator gear players. Then people will lose interest since there are so powerfull players arround with dono gear, they won't even bother going to raids cuz they'll think that you have to get dono gear.
So either slow down with the donator gear, or make it clear that donator gear isn't everything on the server. You should probably add that to the first page of the rulebook.
in 2 years we have two different sets and thats two fast? also according to you we should simple delete the old gear and let people get the new one? also how are the masks or if we make items that change the aesthetics hurting anyone? that line of argument is just plain silly.
Heaven doesn't want me, and hell is afraid I'll take over.NO SUPPORT VIA PM.
The intention behind the gear is not to eliminate raiding, or discourage non donator play. We had donor gear long before this,and it didn't break the server, nor diminish it's enjoyment by non donator players. Those of you who remember me from before my becoming a GM will know that I played on this server for a long time without donor gear, and I had a great time doing so. We wanted to give you all gear that would give you more play style options, thats why we expanded to one set per class. Please forgive our efforts to make this server more enjoyable. If you think this gear is totally disruptive, be specific about why, so we can make changes to correct this.
The gear will be modified during this open beta to achieve balance and ensure it is bug free. I've been making changes to the gear daily as we get reports in on what works and what does not. Bear with us, I think you will find our efforts to be worthwhile.
I wanted to tell something about the looks of DonorGear
this is the first druid donor i wanted to get it looks awsome nice job on that
the only thing i would change is the staff i dont think it is a perfect druid look.
BtW its not over powerd all normal Donor is overpowerd to T6 to so 2.0 is overpowerd over normal donor
and the armore for druid has only spell damage but not for Feral druids and thats what i like most so maybe that can be edited? i hope so
Annother thing i just saw is that t6 feral armore has more defence then Donor 2.0
LordPipo
Last edited by LordPipo; July 26th, 2008 at 13:43..
Reason: DPS druid
Headshot.. the big variety of donator items makes it nice imo, you actually see people running around in part donor 1, part donor 2, part raiding, Some full donor 1, full donor 2, etc. And I like it, you actually see different kinds of gears running around and it's not all the same.
Now what i'd like to say about the Donor 2.0 armor for shamans, the spell damage could be slightly better imo.
The true hero doesn’t seek adulation, he fights for right and justice simply because it’s his nature.
Agreed, and spell crit needs a boost too, for shammy, too low. Hunter gear totally reworked, clear your caches as we go, otherwise you will miss all my hard work. Off to tweak Shammy!
Update: Shammy tweaked!
Last edited by vohrtechs; July 26th, 2008 at 08:28..
paladin has the immense amount of spell damage for improvised dps, but since spell damage seems to not be taking such a huge effect, this is now a solely defence/healing set methinks, we could go around that by taking dodge rating off, putting on agility(since agility gives dodge), taking off block value, adding on strength(20 strength is 1 block value), take say 2 of the spell damage buffs, add melee crit rating for that
Last edited by The_FreeMan; July 26th, 2008 at 10:01..