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Description: Can someone tell me what's the use of these ability for the mage set? I've tested on fire damage and ...

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Whats the use of this ability?
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Whats the use of this ability? - July 24th, 2008

Can someone tell me what's the use of these ability for the mage set? I've tested on fire damage and I didn't get 50% more damage taken and I also tested on damage output and it didn't do 50% more damage either.

Besides I think the use ability should be a double edge sword type. Like do 50% more damage but take 60% more damage or something like that.



 
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July 24th, 2008

the warrior main hand sword, and the bonegrinder's speed could be downed (up'd?) to 2.60 for optimum dps. also the bonegrinder itself along with most the armor isnt BoE or BoP just thought I'd let ya know =P. Dmg could also be up'd a tad seeing as it's almost same dmg as old stuff just a little higher stats. other than that the rest of the stuff looks nice. good job Kp and staff as always

*end ass kissing*

 
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July 24th, 2008

red the staff is a lock staff, class restriction is incorrect, look for the mace which name matches priest, might be better option. sheathing issues are also being addressed as they are brought to my attention. the healing proc on rogue shoulders is ignoring the cooldown i put on it, its been replaced with a reduction on vanish cooldown. "melee" type stat buffs on hunter gear replaced with "ranged" (severe oversight on my part, apologies to the hunters) Also, reviewing look on priest set, gloves didnt come to begin with, i'll look for something white if possible. mage use feature not working right on sword and head, replaced. doing the best i can, guys, thanks for allyour feedback/suggestions!

warrior items now bop, as intended


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July 24th, 2008

Damn Vohr, you're on a roll bro.
 
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July 25th, 2008

There's not anything truly white in game for models, so thats as close as it gets. Glad you like. Weapon damage/speeds on several weapons have been adjusted, to maximize damage thru abilities. Druid set has had dodge/AP buffs removed.
 
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July 25th, 2008

Alrighty, just pushing the stuff out there for hunters :P
The axe is based on melee AP
The gun has 100 less stats than the previous [ranged hitrating, crit strike] and the ap is 74 less, although that can be more than made up for with the axe [which kinda confuses me as i get more of a AP bonus with old donor]
And the main thing I'm bitchin about is the prices xD
before each weap cost 4 coins each, but now they're both 9 coins, which is a tad of a shame >.<


[/whine]

EDIT:
spell damage on the leggings? xD


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July 26th, 2008

I think this is getting stupid.
If we are bringing in new donator gear i suggest we lose the old ones.
I've seen servers where ppl don't even get gear from raids, only donator gears, and i think the more donator gear we bring to the den, the less quality the server will have.
Less ppl will go out raiding and stuff. And that ain't good for a server, so I suggest you keep donator gear, but don't make too much of it.
The morphs, that's like being GM's, that's probably just the start, next you'll probably make scale modifying items, to make you bigger or smaller.
Slowly adding GM powers to items, and players. Eventualy there will be speed modyfing donator items if you continue with them' at this rate.

My point: Slow down. The den is still the greatest server ever, so don't spoil it with too many donator gear players. Then people will lose interest since there are so powerfull players arround with dono gear, they won't even bother going to raids cuz they'll think that you have to get dono gear.
So either slow down with the donator gear, or make it clear that donator gear isn't everything on the server. You should probably add that to the first page of the rulebook.

 
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