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HL2 / Source Server This is a discussion on Hey(Help) in the HL2 / Source Server;
Description: I would play cs:s, with all you guy's its just that everytime i start, it up the sound just has ...

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Hey(Help) - August 19th, 2006

I would play cs:s, with all you guy's its just that everytime i start, it up the sound just has gone so i have no sound, it always work's on Garry's mod and half life 2,
but some reason my cs:s.

I used to play it alot, but i was on this server and all i think i remeber was a alot of flashbang's beening set, off and then my pc crashed, then when i started it up again i had no sound.

Here's my console when i start it up.


Could anyone help me?.

Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen)
maxplayers set to 32
Heap: 64.00 Mb
Parsed 359 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen)
execing config.cfg
1 CPU, Frequency: 1.3 Ghz, Features: AuthenticAMD MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
cpu speed 1322 MHz AMD
511 MB of system RAM
cpu speed 1322 MHz AMD
511 MB of system RAM
maxplayers set to 1
execing game.cfg
Spawn Server test_speakers
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/wall04pnl
env_cubemap used on world geometry without rebuilding map. . ignoring:
de_chateau/wall04pnl02
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/wall04pnl02
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/floor02
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/floor02
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor01
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor01
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: de_piranesi/woodfloor03
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/floor03
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/floor03
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/cxwndgrn
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/cxwndgrn
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/extwall01a
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/extwall01a
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/brickfdoorc01
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/brickfdoorc01
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill1.cfg
Executing listen server config file
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
Game started
couldn't exec listenserver.cfg
Initializing renderer...
*** ERROR: C_ServerRagdoll::InitModel: models/player/terror.mdl missing vcollide data ***
*** ERROR: C_ServerRagdoll::InitModel: models/player/terror.mdl missing vcollide data ***
*** ERROR: C_ServerRagdoll::InitModel: models/player/terror.mdl missing vcollide data ***
???Z??????[UK] connected
couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg


Last edited by Joe Clark; August 19th, 2006 at 20:25. Reason: More Things
 
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Re: Hey(Help)
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Re: Hey(Help) - August 20th, 2006

if you can still join then youare ok, just ignore, otherwise I suggest deleteing the models, material folder fomr your CSS folder. and restarting steam.
 
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August 20th, 2006

Ok i will try it now.

----------------------------

Nope that is not the problem.

Last edited by KingPin; August 20th, 2006 at 16:46.
 
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